Imitation in animals and artifacts
Rotation invariant distance measures for trajectories
Proceedings of the tenth ACM SIGKDD international conference on Knowledge discovery and data mining
Robust and fast similarity search for moving object trajectories
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
3D trajectory matching by pose normalization
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Shape retrieval using triangle-area representation and dynamic space warping
Pattern Recognition
Angle Detection on Digital Curves
IEEE Transactions on Computers
ACM Computing Surveys (CSUR)
A biological and real-time framework for hand gestures and head poses
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
Discriminative functional analysis of human movements
Pattern Recognition Letters
Decomposition and dictionary learning for 3D trajectories
Signal Processing
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Towards developing an interface for human-robot interaction, this paper proposes a two-level approach to recognise gestures which are composed of trajectories followed by different body parts. In a first level, individual trajectories are described by a set of key-points. These points are chosen as the corners of the curvature function associated to the trajectory, which will be estimated using and adaptive, non-iterative scheme. This adaptive representation allows removing noise while preserving detail in curvature at different scales. In a second level, gestures are characterised through global properties of the trajectories that compose them. Gesture recognition is performed using a confidence value that integrates both levels. Experimental results show that the performance of the proposed method is high in terms of computational cost and memory consumption, and gesture recognition ability.