Some Programming Languages Suggested by Game Models (Extended Abstract)

  • Authors:
  • John Longley

  • Affiliations:
  • LFCS, School of Informatics, University of Edinburgh, 10 Crichton Street, Edinburgh, UK

  • Venue:
  • Electronic Notes in Theoretical Computer Science (ENTCS)
  • Year:
  • 2009

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Abstract

We consider a simple and well-known category of alternating games (also known as sequential data structures) and several categories derived from it. In each case, we present an extension of Plotkin's language FPC (or a suitable linearization thereof) which defines all computable strategies of appropriate types. The quest for such languages results in a novel selection of language primitives for state encapsulation, coroutining and backtracking.