Easy inverse kinematics using genetic programming

  • Authors:
  • Jonathan Gibbs

  • Affiliations:
  • University of California, Santa Cruz

  • Venue:
  • GECCO '96 Proceedings of the 1st annual conference on Genetic and evolutionary computation
  • Year:
  • 1996

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Abstract

This paper describes a method for inverse kinematics which uses genetic programming. This method is able to automate low-level motion control, yet still give animators control over the visual qualities of their work. The main advantage of this method is its simplicity and its speed when dealing with complicated specifications.