Envisioning information
The use of different media in visualizing spatial data
Computers & Geosciences
Mapping Hacks
Agent Models for Dynamic 3D Virtual Worlds
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Beginning Google Maps Applications with PHP and Ajax: From Novice to Professional
Beginning Google Maps Applications with PHP and Ajax: From Novice to Professional
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
Introduction to neogeography
Geospatial Analysis: A Comprehensive Guide to Principles, Techniques and Software Tools
Geospatial Analysis: A Comprehensive Guide to Principles, Techniques and Software Tools
From urban labs in the city to urban labs on the web
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part II
Identification of scene locations from geotagged images
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Models for professional cyclic activities in VGI with a case in coffee farming
Proceedings of the 1st ACM SIGSPATIAL International Workshop on Crowdsourced and Volunteered Geographic Information
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In this article, we explore the concepts and applications of Web 2.0 through the new media of NeoGeography and its impact on how we collect, interact and search for spatial information. We argue that location and space are becoming increasingly important in the information technology revolution. To this end, we present a series of software tools which we have designed to facilitate the non-expert user to develop online visualisations which are essentially map-based. These are based on Google Map Creator, which can produce any number of thematic maps which can be overlaid on Google Maps. We then introduce MapTube, a technology to generate an archive of shared maps, before introducing Google Earth Creator, Image Cutter and PhotoOverlay Creator. All these tools allow users to display and share information over the web. Finally, we present how Second Life has the potential to combine all aspects of Web 2.0, visualisation and NeoGeography in a single multi-user three-dimensional collaborative environment.