Cubic recursive division with bounded curvature
Curves and surfaces
Efficient, fair interpolation using Catmull-Clark surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A unified approach to subdivision algorithms near extraordinary vertices
Computer Aided Geometric Design
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-uniform recursive subdivision surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modelings surfaces from meshes of arbitrary topology
Computer Aided Geometric Design
A simple manifold-based construction of surfaces of arbitrary smoothness
ACM SIGGRAPH 2004 Papers
Modified subdivision surfaces with continuous curvature
ACM SIGGRAPH 2006 Papers
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Mesh smoothing is a basic method for creating smooth surfaces out of coarse and lower resolution models. In order to smooth 3D geometrical body models, the paper proposed a mesh smoothing method of 3D body model based on the Loop subdivision. A smooth surface can be expressed with subdivision surface that has higher resolution control mesh with subdivision rules. It can effectively improve the shortcomings of coarser and lower resolution of three-dimensional parameterized human body model. Experiment shows that the method is robust for the parameterized human body based on parameterized modeling method and multi-curvature mesh, and it is simple, efficient and can preserve the features of the original meshes.