Beyond triangles: gigavoxels effects in video games

  • Authors:
  • Cyril Crassin;Fabrice Neyret;Sylvain Lefebvre;Miguel Sainz;Elmar Eisemann

  • Affiliations:
  • INRIA / Grenoble Univ.;INRIA / Grenoble Univ.;INRIA;NVIDIA Corporation;Saarland Univ. / MPI Informatik

  • Venue:
  • SIGGRAPH 2009: Talks
  • Year:
  • 2009

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Abstract

Voxel representations are commonly used for scientific data visualization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering permits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean).