On certain connectivity properties of the internet topology
Journal of Computer and System Sciences - Special issue on FOCS 2003
Proceedings of the 3rd Innovations in Theoretical Computer Science Conference
Complex contagion and the weakness of long ties in social networks: revisited
Proceedings of the fourteenth ACM conference on Electronic commerce
On the Windfall and price of friendship: Inoculation strategies on social networks
Computer Networks: The International Journal of Computer and Telecommunications Networking
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We study a simple game-theoretic model for the spread of an innovation in a network. The diffiusion of the innovation is modeled as the dynamics of a coordination game in which the adoption of a common strategy between players has a higher payoff. Classical results in game theory provide a simple condition for the innovation to spread through the network. The present paper characterizes the rate of convergence as a function of graph structure. In particular, we derive a dichotomy between well-connected (e.g. random) graphs that show slow convergence and poorly connected, low dimensional graphs that show fast convergence.