Rendering of vector objects on curved surface using pivot triangle primitives

  • Authors:
  • Norihiro Nakamura;Yoshiyuki Kokojima;Yasunobu Yamauchi

  • Affiliations:
  • Toshiba Corp. Research & Development Center;Toshiba Corp. Research & Development Center;Toshiba Corp. Research & Development Center

  • Venue:
  • SIGGRAPH '09: Posters
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Resolution-independent rendering is important for many applications such as text rendering and rendering vector objects. This theme has attracted interest in recent years owing to the growing popularity of Flash and SVG-based applications [Loop and Blinn 2005]. We had previously presented a fast rendering method using a stencil buffer for deformable vector objects [Kokojima et al.]. One of the advantages of this method is that retriangulation is unnecessary when vector objects deform interactively. However, [Kokojima et al.] only deal with rendering vector objects on a flat surface.