Aging model of human face by averaging geometry and filtering texture in database

  • Authors:
  • Satoko Kasai;Shigeo Morishima

  • Affiliations:
  • Waseda University;Waseda University

  • Venue:
  • SIGGRAPH '09: Posters
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.