Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer facial animation
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Optical Flow Constraints on Deformable Models with Applications to Face Tracking
International Journal of Computer Vision
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Solving unsymmetric sparse systems of linear equations with PARDISO
Future Generation Computer Systems - Special issue: Selected numerical algorithms
Mimicking video: real-time morphable 3D model fitting
Proceedings of the ACM symposium on Virtual reality software and technology
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Analysis, synthesis, and retargeting of facial expressions
Analysis, synthesis, and retargeting of facial expressions
Registration of point cloud data from a geometric optimization perspective
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Parameterized Models for Facial Animation
IEEE Computer Graphics and Applications
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
ACM SIGGRAPH 2010 papers
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
Automatic 3D facial model and texture reconstruction from range scans
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Easy rigging of face by automatic registration and transfer of skinning parameters
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
EmoCoW: an interface for real-time facial animation
ACM SIGGRAPH ASIA 2010 Sketches
3D deformable face tracking with a commodity depth camera
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Markerless reconstruction and synthesis of dynamic facial expressions
Computer Vision and Image Understanding
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
Content retargeting using parameter-parallel facial layers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time facial animation from live video tracking
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2011 SIGGRAPH Asia Conference
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
Image-based facial sketch-to-photo synthesis via online coupled dictionary learning
Information Sciences: an International Journal
Control of speech-related facial movements of an avatar from video
Speech Communication
Random Forests for Real Time 3D Face Analysis
International Journal of Computer Vision
Octree-based fusion for realtime 3D reconstruction
Graphical Models
Online modeling for realtime facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
3D shape regression for real-time facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Realtime facial animation with on-the-fly correctives
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
High fidelity facial animation capture and retargeting with contours
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ElastiFace: matching and blending textured faces
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Reconstructing detailed dynamic face geometry from monocular video
ACM Transactions on Graphics (TOG)
Realtime Performance-Based Facial Avatars for Immersive Gameplay
Proceedings of Motion on Games
A facial affect mapping engine
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
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We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light scanner that provides dense 3D data and texture. A generic template mesh, fitted to a rigid reconstruction of the actor's face, is tracked offline in a training stage through a set of expression sequences. These sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Even with just a single rigid pose of the target face, convincing real-time facial animations are achievable. The actor becomes a puppeteer with complete and accurate control over a digital face.