Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
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Comparing constraint-based motion editing methods
Graphical Models
Constraint-Based Facial Animation
Constraints
Facial Expression Space Learning
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2004 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
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Separating Style and Content with Bilinear Models
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Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
ACM Transactions on Graphics (TOG)
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data
IEEE Computer Graphics and Applications
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Expression transfer for facial sketch animation
Signal Processing
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
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Most of current facial animation editing techniques are frame-based approaches (i.e., manually edit one keyframe every several frames), which is ineffective, time-consuming, and prone to editing inconsistency. In this paper, we present a novel facial editing style learning framework that is able to learn a constraint-based Gaussian Process model from a small number of facial-editing pairs, and then it can be effectively applied to automate the editing of the remaining facial animation frames or transfer editing styles between different animation sequences. Comparing with the state of the art, multiresolution-based mesh sequence editing technique, our approach is more flexible, powerful, and adaptive. Our approach can dramatically reduce the manual efforts required by most of current facial animation editing approaches.