Individual and collective activities in educational computer game playing

  • Authors:
  • Victor Kaptelinin;Michael Cole

  • Affiliations:
  • Department of Informatics, Umeå University, Umeå, Sweden;Laboratory of Comparative Human Cognition, University of California, San Diego, La Jolla, CA

  • Venue:
  • CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
  • Year:
  • 1997

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Abstract

The Fifth Dimension is an afterschool setting where collaborative learning is organized around computer game playing. Learning and cooperation in the Fifth Dimension are analyzed in the paper from the point of view of Activity Theory, a conceptual approach originating from Russian cultural-historical psychology. It is proposed that the mechanisms underlying the influence of social context on learning and development are mutual transformations between individual and collective activities. Three distinct phases of intersubjectivity "life cycles" are identified: (1) external coordination of individual activities, (2) emerging group identity, and (3) transfer of group experience to individual activities. Implications of the study for design and evaluation of CSCL environments are discussed.