Why are online games so compelling and what can we learn from them to design better educational media?

  • Authors:
  • Susan Maunders;Hilda Borko

  • Affiliations:
  • University of Colorado;Stanford University

  • Venue:
  • ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
  • Year:
  • 2008

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Abstract

Poster will report Phase I of a three-phase mixed methods research project currently underway. My research explores teens' beliefs and motivations that keep them playing online games at a rate that some describe as "addiction." Early findings indicate that teens believe school is not preparing them for the future, but online gaming is. This belief may indicate a sea change in how teens feel about educational institutions and their willingness to learn from them.