VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
Activity Recognition of Assembly Tasks Using Body-Worn Microphones and Accelerometers
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing context for annotating a live life recording
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
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We have been developing a networked wearable AR system that determines the user's current context to provide appropriate annotations. This system allows for annotation management based on the relationship between annotations and the real environment along with data transfer routines that dynamically calculate annotations' priority to transfer just enough data from the annotation server to the wearable PC worn by the user. Furthermore, this system recognizes the user's activity to predict the kind and level of detail of annotations the user needs at a given time. This information can be used for dynamic annotation filtering and switching of rendering modes.