Designing for dynamic diversity: making accessible interfaces for older people
WUAUC'01 Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly
Advances in Robust Multimodal Interface Design
IEEE Computer Graphics and Applications
Using frustration in the design of adaptive videogames
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
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This paper proposes an intelligent interface to improve the game accessibility for the elderly based on the multimodal interface and dynamic load balancing. This approach aims to control the fidelity of feedback and the level of difficulty dynamically when the elderly become bored or frustrated with the game. By applying the proposed intelligent interface, we will present the implementation of a rhythm game for the elderly with a specialized game controller like a drum.