Mapping GUIs to auditory interfaces
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
An object oriented approach to Web-based applications design
Theory and Practice of Object Systems - Special issue objects, databases, and the WWW
Web Modeling Language (WebML): a modeling language for designing Web sites
Proceedings of the 9th international World Wide Web conference on Computer networks : the international journal of computer and telecommunications netowrking
XISL: a language for describing multimodal interaction scenarios
Proceedings of the 5th international conference on Multimodal interfaces
Designing aural information architectures
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Task analysis for sonification applications usability evaluation
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
MultiML: a general purpose representation language for multimodal human utterances
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Interactive dialogue model: a design technique for multichannel applications
IEEE Transactions on Multimedia
Hi-index | 0.00 |
Auditory applications are systems that communicate content, navigation capabilities and functionality mainly via the aural channel, or via a combination of the aural and visual channels, and can support the user interaction in a multimodal fashion as well (e.g. through touch or speech). In this paper, we present the preliminary results of an exploratory research effort aimed at establishing a design modeling language for auditory applications, by extending an existing interactive application design model (IDM, Interactive Dialogue Model) used in the area of hypermedia and information-intensive applications. Our exploratory research capitalizes on previous experience in hypermedia modeling, aural information architectures, and design of auditory applications. We use an auditory application, the Acoustic Edutainment Interface (AEDIN), as a real case study to inform and exemplify the use of the modeling language.