An improved lower bound for on-line bin packing algorithms
Information Processing Letters
Journal of Algorithms
Shelf algorithms for on-line strip packing
Information Processing Letters
On the online bin packing problem
Journal of the ACM (JACM)
FOCS '96 Proceedings of the 37th Annual Symposium on Foundations of Computer Science
Optimal online bounded space multidimensional packing
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
SIGACT news online algorithms column 20: the power of harmony
ACM SIGACT News
Heuristics for the strip packing problem with unloading constraints
Computers and Operations Research
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We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as they arrive, minimizing the resulting height. Just like in the classical game of Tetris, each square must be moved along a collision-free path to its final destination. In addition, we account for gravity in both motion and position. We apply a geometric analysis to establish a competitive factor of 3.5 for the bottom-left heuristic and present a $\frac{34}{13} \approx 2.6154$-competitive algorithm.