Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
Regularity and randomness in Bridget Riley's early Op art
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Perceptual and computational categories in art
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Towards ground truth in geometric textures
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Random discrete colour sampling
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
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I investigate the trade-off between the expected and the surprising in certain geometric patterns. This work is inspired by Bridget Riley's early Op art pieces, White Discs 2 (1964) and Fragment 6/9 (1965). I analyse these two works, investigate a range of variants, and propose hypotheses about the perceptual effects in patterns like these. The key hypothesis is that there is an aesthetically interesting range where between a quarter and a half of a regular pattern is adjusted in some way. I report on a perceptual experiment that tests and supports this hypothesis, and discuss the implications.