Noise and the Mermin-GHZ Game

  • Authors:
  • Ivan Fialík

  • Affiliations:
  • Faculty of Informatics, Masaryk University, Botanická 68a, 602 00 Brno, Czech Republic

  • Venue:
  • Electronic Notes in Theoretical Computer Science (ENTCS)
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with.