Understanding GPRS: the GSM packet radio service
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue on future wireless networks
MSWIM '01 Proceedings of the 4th ACM international workshop on Modeling, analysis and simulation of wireless and mobile systems
Performance Analysis of TCP Handover in a Wireless/Mobile Multi-Radio Environment
LCN '02 Proceedings of the 27th Annual IEEE Conference on Local Computer Networks
Practical experience with wireless networks integration using Mobile IPv6
ACM SIGMOBILE Mobile Computing and Communications Review
Improving TCP performance in integrated wireless communications networks
Computer Networks: The International Journal of Computer and Telecommunications Networking - Wireless IP through integration of wireless LAN and cellular networks
IEEE 802.11 Wireless Local Area Networks
IEEE Communications Magazine
TCP in wireless environments: problems and solutions
IEEE Communications Magazine
TCP-Jersey for wireless IP communications
IEEE Journal on Selected Areas in Communications
TCP Vegas: end to end congestion avoidance on a global Internet
IEEE Journal on Selected Areas in Communications
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The advancement of mobile communications for the last few years has accompanied an increasingly extensive and diverse array of environments for TCP applications, which has led to a host of wireless TCP approaches that may provide more stability and ensure higher performance. In a heterogeneous network, as opposed to conventional wireless networks, a mobile node performs a handoff to another network cells with a different bandwidth and latency. Conventional wireless TCP schemes, however, are not capable of properly addressing sudden changes in round trip time (RTT) and packet loss resulting from handoffs within a heterogeneous network and do experience such problems as the waste of available bandwidth and frequent packet loss. As a solution to these problems, this paper proposes Freeze TCP version 2 (v2), an enhancement of Freeze TCP designed to dynamically obtain the available bandwidth in a new network cell. Comprehensive simulation study is conducted by using a network simulator, ns-2, to compare the proposed scheme to a few other schemes, such as Freeze TCP, DEMO-Vegas, and TCP Vegas, in a heterogeneous network environment with vertical handoffs in terms of throughput per speed of the mobile node and per bit error rate of the wireless link.