SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
ARVIKA: augmented reality for development, production and service
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
Augmented reality for manufacturing planning
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
ARTag, a Fiducial Marker System Using Digital Techniques
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Haptic modeling in the conceptual phases of product design
Virtual Reality
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Market rules show that most of the times the aesthetic impact of a product is an important aspect that makes the difference in terms of success among different products. The product shape is generally created and represented during the conceptual phase of the product and the last trends show that the use of haptic devices allows users to more naturally and effectively interact with 3D models. Nevertheless the shape needs to satisfy some engineering requirements, and its aesthetic and functional analysis requires the collaboration and synchronization of activities performed by various experts having different competences and roles. This paper presents the description of an environment named PUODARSI that allows designers to modify the shape of a product and engineers to evaluate in real-time the impact of these changes on the structural and fluid dynamic properties of the product, describing the choice of the software tools, the implementation and some usability tests.