Self-Organizing Maps
Mesh Simplification and Adaptive LOD for Finite Element Mesh Generation
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
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The main goal of this paper is to develop an efficient method of triangular mesh generation for physical objects which have similar geometrical structure. The method is based on deforming a high quality mesh generated over some "ideal" object into another object of the same structure with mesh quality preservation. The approach uses the Self Organizing Maps algorithm and has been applied for constructing meshes on human femur bones using the GeomBox and GeomRandom packages. A parallel deformation algorithm is implemented using MPI. The efficiency of the parallelization is about 90%.