Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Single View Reconstruction of Curved Surfaces
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
An Experimental Comparison of Discrete and Continuous Shape Optimization Methods
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Continuous Global Optimization in Multiview 3D Reconstruction
International Journal of Computer Vision
Image-based 3D modeling via Cheeger sets
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Silhouette-Based variational methods for single view reconstruction
Proceedings of the 2010 international conference on Video Processing and Computational Video
Playing with Puffball: simple scale-invariant inflation for use in vision and graphics
Proceedings of the ACM Symposium on Applied Perception
Object detection, shape recovery, and 3D modelling by depth-encoded hough voting
Computer Vision and Image Understanding
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We propose a convex optimization framework delivering intuitive and reasonable 3D meshes from a single photograph. For a given input image, the user can quickly obtain a segmentation of the object in question. Our algorithm then automatically generates an admissible closed surface of arbitrary topology without the requirement of tedious user input. Moreover we provide a tool by which the user is able to interactively modify the result afterwards through parameters and simple operations in a 2D image space. The algorithm targets a limited but relevant class of real world objects. The object silhouette and the additional user input enter a functional which can be optimized globally in a few seconds using recently developed convex relaxation techniques parallelized on state-of-the-art graphics hardware.