Artificial General Intelligence (Cognitive Technologies)
Artificial General Intelligence (Cognitive Technologies)
Knowledge sharing in dynamic virtual enterprises: A socio-technological perspective
Knowledge-Based Systems
Limited-Damage A*: A path search algorithm that considers damage as a feasibility criterion
Knowledge-Based Systems
Interfacing a cognitive agent platform with a virtual world: a case study using Second Life
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Computers in Human Behavior
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care
International Journal of Gaming and Computer-Mediated Simulations
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Unlike computer games where Non-Player-Character avatars are common, in most virtual worlds they are the exception. Deploying an embodied AI into a virtual world offers a unique opportunity to evaluate embodied AIs, and to develop them within an environment where human and computer are on almost equal terms. This paper presents an architecture being used for the deployment of chatbot driven avatars within the Second Life virtual world, looks at the challenges of deploying an AI within such a virtual world, the possible implications for the Turing Test, and identifies research directions for the future.