A universal information appliance
IBM Systems Journal
Generating remote control interfaces for complex appliances
Proceedings of the 15th annual ACM symposium on User interface software and technology
Using handhelds as controls for everyday appliances: a paper prototype study
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Smart Phone: An Embedded System for Universal Interactions
FTDCS '04 Proceedings of the 10th IEEE International Workshop on Future Trends of Distributed Computing Systems
A Keystroke and Pointer Control Input Interface for Wearable Computers
PERCOM '06 Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications
Improvements in vision-based pointer control
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Architectural patterns for applications with external user interface elements
Pervasive and Mobile Computing
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Traditional computer applications understand mouse and keyboard input for controlling the behavior of the system. Depending on the goal, task and situation of the user, other input devices can be more appropriate to meet the user's personal attributes. To demonstrate the value of enabling the user to select an input device according to personal preferences, this work combines a device independent control mechanism with a game application. The paper illustrates seven lessons learned from observing users in playing the game with six devices that feature different modalities.