Lessons learned from an interaction-kiosk for open selection of input devices of a gaming application

  • Authors:
  • Andreas Lorenz;Ferry Pramudianto;Andreas Zimmermann

  • Affiliations:
  • Fraunhofer Institute for Applied Information Technology, St. Augustin, Germany;Fraunhofer Institute for Applied Information Technology, St. Augustin, Germany;Fraunhofer Institute for Applied Information Technology, St. Augustin, Germany

  • Venue:
  • Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
  • Year:
  • 2009

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Abstract

Traditional computer applications understand mouse and keyboard input for controlling the behavior of the system. Depending on the goal, task and situation of the user, other input devices can be more appropriate to meet the user's personal attributes. To demonstrate the value of enabling the user to select an input device according to personal preferences, this work combines a device independent control mechanism with a game application. The paper illustrates seven lessons learned from observing users in playing the game with six devices that feature different modalities.