Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
OpenGL(R) Shading Language
Visualization of the Parallel Finite-Difference Time-Domain Method Computations Results
PARELEC '04 Proceedings of the international conference on Parallel Computing in Electrical Engineering
The Simulation of Tsunami Wave Propagation
ISMW '07 Proceedings of the Ninth IEEE International Symposium on Multimedia Workshops
Shallow water simulations on multiple GPUs
PARA'10 Proceedings of the 10th international conference on Applied Parallel and Scientific Computing - Volume 2
An MPI-CUDA implementation of an improved Roe method for two-layer shallow water systems
Journal of Parallel and Distributed Computing
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Tsunami simulation consists of fluid dynamics, numerical computations, and visualization techniques. Nonlinear shallow water equations are often used to model the tsunami propagation. By adding the friction slope to the conservation of momentum, it also can model the tsunami inundation. To solve these equations, we use the second order finite difference MacCormack method. Since it is a finite difference method, it brings the possibility to be parallelized. We use the parallelism provided by GPU to speed up the computations. By loading data as textures in GPU memory, the computation processes can be written as shader programs and the operations will be done by GPU in parallel. The results show that with the help of GPU, the simulation can get a significant improvement in the execution time for each of the computation steps.