Setback Vertex Blends in Digital Shape Reconstruction

  • Authors:
  • Z. Terék;T. Várady

  • Affiliations:
  • Department of Computer Science and Information Theory, Budapest University of Technology and Economics, Hungary;Geomagic, Inc., Research Triangle Park, USA

  • Venue:
  • Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
  • Year:
  • 2009

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Abstract

Digital shape reconstruction (DSR) deals with creating CAD models of physical objects using 3D scanned data. Our primary interest is to reconstruct mechanical engineering objects that are usually composed of a hierarchy of surfaces --- primary surfaces, connecting features (fillets) and vertex blends --- and are structured by well-defined topological rules. After an overview of segmenting large polygonal meshes by the functional decomposition paradigm, we focus on the reconstruction of vertex blends using setbacks. This topic was thoroughly studied more than a decade ago in the context of constructive CAD; now the concept is revisited for DSR. A new method is presented to locate the optimal cross-sectional termination of fillets and construct the boundary curves of vertex blends on the mesh. These will correspond to the vertex blend boundaries of the final CAD model, as well. Finally, we discuss special cases of self-intersecting segmenting curve networks, and show how these problems can be resolved by setback vertex blends.