GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A 3D J2ME game utilizing autonomous moving agents
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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A 3D educational mobile game is designed and implemented with the aim to teach hard-to-spell words to young children exploiting their natural affinity towards games entertainment in order to increase the likelihood of useful knowledge acquisition while having fun. The educational game features a fighter plane style environment in which spelling is accomplished by shooting down letters. Incentives and motivation such as points and medals encourage learning and motivate children to develop skills. The J2ME Mobile 3D Graphics library is used with 3D models developed in 3DS MAX, and development taking place in Netbeans.