Affective computing
Affective Computing in Tele-Home Health
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 6 - Volume 6
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Physiological Player Sensing: New Interaction Devices for Video Games
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
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Since the early 90's, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game.