Surface shape and curvature scales
Image and Vision Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Isophote Properties as Features for Object Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Feature-Based Affine-Invariant Localization of Faces
IEEE Transactions on Pattern Analysis and Machine Intelligence
A robust method for eye features extraction on color image
Pattern Recognition Letters
A Novel Eye Location Algorithm based on Radial Symmetry Transform
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 03
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Automatic modeling of personality states in small group interactions
MM '11 Proceedings of the 19th ACM international conference on Multimedia
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Directional gaze analysis in webcam video sequences
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part II
Hybrid method based on topography for robust detection of iris center and eye corners
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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In this paper we combine a state of the art eye center locator and a new eye corner locator into a system which estimates the visual gaze of a user in a controlled environment (e.g. sitting in front of a screen). In order to reduce to a minimum the computational costs, the eye corner locator is built upon the same technology of the eye center locator, tweaked for the specific task. If high mapping precision is not a priority of the application, we claim that the system can achieve acceptable accuracy without the requirements of additional dedicated hardware. We believe that this could bring new gaze based methodologies for human-computer interactions into the mainstream.