A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Multi-View Stereo via Volumetric Graph-Cuts
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Passive Photometric Stereo from Motion
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
Efficient Dense Stereo with Occlusions for New View-Synthesis by Four-State Dynamic Programming
International Journal of Computer Vision
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Reconstruction in the Round Using Photometric Normals and Silhouettes.
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Deformable Registration of Textured Range Images by Using Texture and Shape Features
3DIM '07 Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Deformation-driven shape correspondence
SGP '08 Proceedings of the Symposium on Geometry Processing
Non-rigid registration under isometric deformations
SGP '08 Proceedings of the Symposium on Geometry Processing
Automatic registration for articulated shapes
SGP '08 Proceedings of the Symposium on Geometry Processing
Carved visual hulls for image-based modeling
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Temporal upsampling of performance geometry using photometric alignment
ACM Transactions on Graphics (TOG)
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Photometric stereo for dynamic surface orientations
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
Colour dynamic photometric stereo for textured surfaces
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Multi-view stereo reconstruction with high dynamic range texture
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Cage-based tracking for performance animation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Modeling dynamic scenes recorded with freely moving cameras
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
International Journal of Computer Vision
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Modeling 3D articulated motions with conformal geometry videos (CGVs)
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
3D reconstruction and video-based rendering of casually captured videos
Proceedings of the 2010 international conference on Video Processing and Computational Video
Computational plenoptic imaging
ACM SIGGRAPH 2012 Courses
Nonrigid Matching of Undersampled Shapes via Medial Diffusion
Computer Graphics Forum
Performance Capture of High-Speed Motion Using Staggered Multi-View Recording
Computer Graphics Forum
Improved reconstruction of deforming surfaces by cancelling ambient occlusion
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Full body performance capture under uncontrolled and varying illumination: a shading-based approach
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Removing the example from example-based photometric stereo
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
A 3D Imaging Framework Based on High-Resolution Photometric-Stereo and Low-Resolution Depth
International Journal of Computer Vision
A benchmark for surface reconstruction
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
On-set performance capture of multiple actors with a stereo camera
ACM Transactions on Graphics (TOG)
Special Section on CAD/Graphics 2013: SCAPE-based human performance reconstruction
Computers and Graphics
Evaluating the effect of diffuse light on photometric stereo reconstruction
Machine Vision and Applications
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.