Equation-based congestion control for unicast applications
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
BRITE: An Approach to Universal Topology Generation
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Bullet: high bandwidth data dissemination using an overlay mesh
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
SplitStream: high-bandwidth multicast in cooperative environments
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
Improving VoD server efficiency with bittorrent
Proceedings of the 15th international conference on Multimedia
A Measurement of a large-scale Peer-to-Peer Live Video Streaming System
ICPPW '07 Proceedings of the 2007 International Conference on Parallel Processing Workshops
Chunkyspread: Heterogeneous Unstructured Tree-Based Peer-to-Peer Multicast
ICNP '06 Proceedings of the Proceedings of the 2006 IEEE International Conference on Network Protocols
Understanding mesh-based peer-to-peer streaming
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Chainsaw: eliminating trees from overlay multicast
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
Overlay monitoring and repair in swarm-based peer-to-peer streaming
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
P2P SVC-encoded video streaming based on network coding
Proceedings of the 6th International Wireless Communications and Mobile Computing Conference
Adaptive receiver-driven approach in P2P live streaming networks
Computers and Electrical Engineering
A new and effective hierarchical overlay structure for Peer-to-Peer networks
Computer Communications
Exploring interest correlation for peer-to-peer socialized video sharing
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
ISP-friendly P2P live streaming: A roadmap to realization
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Issue on P2P Streaming
On dynamic server provisioning in multichannel P2P live streaming
IEEE/ACM Transactions on Networking (TON)
Multiple description coded video streaming in peer-to-peer networks
Image Communication
Multi-stream 3D video distribution over peer-to-peer networks
Image Communication
Feature: Forensic investigation of peer-to-peer networks
Network Security
Hierarchically Clustered P2P Video Streaming: Design, implementation, and evaluation
Computer Networks: The International Journal of Computer and Telecommunications Networking
ShadowStream: performance evaluation as a capability in production internet live streaming networks
ACM SIGCOMM Computer Communication Review - Special october issue SIGCOMM '12
StrU: a user behaviour-aware video-on-demand streaming service
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
The state of peer-to-peer network simulators
ACM Computing Surveys (CSUR)
Joserlin: joint request and service scheduling for peer-to-peer non-linear media access
Proceedings of the 21st ACM international conference on Multimedia
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The success of file swarming mechanisms such as BitTorrent has motivated a new approach for scalable streaming of live content that we call mesh-based Peer-to-Peer (P2P) streaming. In this approach, participating end-systems (or peers) form a randomly connected mesh and incorporate swarming content delivery to stream live content. Despite the growing popularity of this approach, neither the fundamental design tradeoffs nor the basic performance bottlenecks in mesh-based P2P streaming are well understood. In this paper, we follow a performance-driven approach to design PRIME, a scalable mesh-based P2P streaming mechanism for live content. The main design goal of PRIME is to minimize two performance bottlenecks, namely bandwidth bottleneck and content bottleneck. We show that the global pattern of delivery for each segment of live content should consist of a diffusion phase which is followed by a swarming phase. This leads to effective utilization of available resources to accommodate scalability and also minimizes content bottleneck. Using packet level simulations, we carefully examine the impact of overlay connectivity, packet scheduling scheme at individual peers and source behavior on the overall performance of the system. Our results reveal fundamental design tradeoffs of mesh-based P2P streaming for live content.