SOAR: an architecture for general intelligence
Artificial Intelligence
AI planning: systems and techniques
AI Magazine
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Artificial Intelligence - Special volume on computational research on interaction and agency, part 1
A comparative analysis of partial order planning and task reduction planning
ACM SIGART Bulletin
Controlling cooperative problem solving in industrial multi-agent systems using joint intentions
Artificial Intelligence
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
A critical look at critics in HTN planning
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
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A Command Entity (CE) is a goal-oriented intelligent agent specifically designed to command and control other agents. The CE niche, most often a military battlefield, is a complex, dynamic, adversarial environment in which a CE must balance the needs for thorough planning with the need for quick reactions to changing conditions. We describe the requirements of this environment, and how it constrains the design of CEs. Examples from several CE designs are used. The paper concentrates on the areas of planning, knowledge and teamwork.