A learning system and its psychological implications

  • Authors:
  • John R. Anderson;Paul I. Kline

  • Affiliations:
  • Department of Psychology, Carnegie-Mellon University, Pittsburgh, PA;Department of Psychology, Carnegie-Mellon University, Pittsburgh, PA

  • Venue:
  • IJCAI'79 Proceedings of the 6th international joint conference on Artificial intelligence - Volume 1
  • Year:
  • 1979

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Abstract

ACT is a computer simulation program that uses a propositional network to represent knowledge of facts and a set of productions (condition - action rules) to represent knowledge of procedures. There are currently four different mechanisms by which ACT can make additions and modifications to its set of productions: designation, strengthening, generalization, and discrimination. Designation refers to the ability of productions to call for the creation of new productions. Strengthening a production involves adjusting the amount of system resources that will be allocated to its processing. Finally, generalization and discrimination refer to complementary processes that produce better performance by either extending or restricting the range of situations in which a production will apply. Theae learning mechanisms are used to simulate experiments on prototype formation. ACT successfully accounts for the effects of distance of instances from a central tendency, frequency of individual instances, and the family resemblance structure of categories.