Feature discovery for problem solving systems
Feature discovery for problem solving systems
TD-Gammon, a self-teaching backgammon program, achieves master-level play
Neural Computation
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Behavior transfer for value-function-based reinforcement learning
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Relational temporal difference learning
ICML '06 Proceedings of the 23rd international conference on Machine learning
Multi-task reinforcement learning: a hierarchical Bayesian approach
Proceedings of the 24th international conference on Machine learning
Graph-Based Domain Mapping for Transfer Learning in General Games
ECML '07 Proceedings of the 18th European conference on Machine Learning
Transfer Learning in Reinforcement Learning Problems Through Partial Policy Recycling
ECML '07 Proceedings of the 18th European conference on Machine Learning
Knowledge Generation for Improving Simulations in UCT for General Game Playing
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Propositional Automata and Cell Automata: Representational Frameworks for Discrete Dynamic Systems
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
General Game Playing with Ants
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Transfer Learning and Intelligence: an Argument and Approach
Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference
Simulation-based approach to general game playing
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
Learning and multiagent reasoning for autonomous agents
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Transfer Learning for Reinforcement Learning Domains: A Survey
The Journal of Machine Learning Research
Generalized learning automata for multi-agent reinforcement learning
AI Communications - European Workshop on Multi-Agent Systems (EUMAS) 2009
Evaluating Q-learning policies for multi-objective foraging task in a multi-agent environment
ICIRA'10 Proceedings of the Third international conference on Intelligent robotics and applications - Volume Part II
General game playing in AI research and education
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Using cases as heuristics in reinforcement learning: a transfer learning application
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
Transfer in reinforcement learning via shared features
The Journal of Machine Learning Research
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We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other games. We use the technique of value-function transfer where general features are extracted from the state space of a previous game and matched with the completely different state space of a new game. To capture the underlying similarity of vastly disparate state spaces arising from different games, we use a game-tree lookahead structure for features. We show that such feature-based value function transfer learns superior policies faster than a reinforcement learning agent that does not use knowledge transfer. Furthermore, knowledge transfer using lookahead features can capture opponent-specific value-functions, i.e. can exploit an opponent's weaknesses to learn faster than a reinforcement learner that uses lookahead with minimax (pessimistic) search against the same opponent.