Iterated weaker-than-weak dominance

  • Authors:
  • Shih-Fen Cheng;Michael P. Wellman

  • Affiliations:
  • Singapore Management University, School of Information Systems, Singapore;University of Michigan, Computer Science & Engineering, Ann Arbor, MI

  • Venue:
  • IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
  • Year:
  • 2007

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Abstract

We introduce a weakening of standard game-theoretic dominance conditions, called δ-dominance, which enables more aggressive pruning of candidate strategies at the cost of solution accuracy. Equilibria of a game obtained by eliminating a δ-dominated strategy are guaranteed to be approximate equilibria of the original game, with degree of approximation bounded by the dominance parameter, δ. We can apply elimination of δ-dominated strategies iteratively, but the δ for which a strategy may be eliminated depends on prior eliminations. We discuss implications of this order independence, and propose greedy heuristics for determining a sequence of eliminations to reduce the game as far as possible while keeping down costs. A case study analysis of an empirical 2-player game serves to illustrate the technique, and demonstrate the utility of weaker-than-weak dominance pruning.