The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Keysurf: a character controlled browser for people with physical disabilities
Proceedings of the 17th international conference on World Wide Web
Scanning methods and language modeling for binary switch typing
SLPAT '10 Proceedings of the NAACL HLT 2010 Workshop on Speech and Language Processing for Assistive Technologies
Humsher: a predictive keyboard operated by humming
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
ACM Transactions on Accessible Computing (TACCESS)
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This paper describes the GazeTalk augmentative and alternative communications (AAC) system, and presents results from two user studies of initial typing rates among novice users. GazeTalk can be operated using eye tracking, mouse or other pointing devices. The system presents the user with a user interface that is based on 12 large on-screen buttons. GazeTalk supports a wide range of configurations, including several variants of probabilistic or ambiguous/clustered keyboards. The language model used in GazeTalk is based on a corpus constructed on the basis of text extracted from Usenet discussion groups. The results from the user studies indicated that the prediction-based input system was less efficient than a static layout. However, user comments suggest that this was mainly caused by design related factors, which were not directly related to the basic design principles. In the next design iteration, we aim to improve the design by eliminating the problems and to increase the quality of the language model by using a significantly larger training corpus.