High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Teaching introductory computer graphics via ray tracing
Journal of Computing Sciences in Colleges
A review and evaluation of methods estimating ego-motion
Computer Vision and Image Understanding
Simulating prosthetic vision with disortions for retinal prosthesis design
Proceedings of the 2012 international workshop on Smart health and wellbeing
Generating stereoscopic HDR images using HDR-LDR image pairs
ACM Transactions on Applied Perception (TAP)
Proceedings of the 18th International Conference on 3D Web Technology
Visualization in 3ds max for cell-DEVS models based on building information modeling
Proceedings of the Symposium on Simulation for Architecture & Urban Design
Information Services and Use - Mining the Digital Information Networks
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The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of "Fundamentals of Computer Graphics" adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.