Lessons learned about one-way, dataflow constraints in the Garnet and Amulet graphical toolkits
ACM Transactions on Programming Languages and Systems (TOPLAS)
Ivy: un bus logiciel au service du développement de prototypes de systèmes interactifs
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Revisiting visual interface programming: creating GUI tools for designers and programmers
Proceedings of the 17th annual ACM symposium on User interface software and technology
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
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Designing a general toolkit for interactive software implies to make a choice between the speed of the renderer and the power of expression of the user. We propose an instrumented method to concieve interactive software based on the use of graphical editors, conceptual languages and a toolkit, Hayaku, that encapsulates a graphical compiler. Hayaku allows to maximize the graphical performances of the application, thus authorizing to have a better graphical renderer, and authorizing the user to use all of his editor tools. The truth of the graphics, the control easyness, the power of expression and the efficiency of the use of the designer's tools allows the conceptor to efficiently explore new dynamic graphical representations that are easy to control.