Relevance: communication and cognition
Relevance: communication and cognition
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
An efficient synchronization mechanism for mirrored game architectures
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
IEEE MultiMedia
Distributed Multimedia and QOS: A Survey
IEEE MultiMedia
Distributed meetings: a meeting capture and broadcasting system
Proceedings of the tenth ACM international conference on Multimedia
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
ICNP '02 Proceedings of the 10th IEEE International Conference on Network Protocols
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
Design and Evaluation of MiMaze, a Multi-Player Game on the Internet
ICMCS '98 Proceedings of the IEEE International Conference on Multimedia Computing and Systems
Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
An exploratory analysis of partner action and camera control in a video-mediated collaborative task
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
Myview: customizable automatic visual space management for multi-stream environment
Myview: customizable automatic visual space management for multi-stream environment
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
IEEE MultiMedia
The effectiveness of a QoE-based video output scheme for audio-video ip transmission
MM '08 Proceedings of the 16th ACM international conference on Multimedia
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A learner, is a learner, is a user, is a customer: QoS-based experience-aware adaptation
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Blending games, multimedia and reality
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Descriptive quality of experience for mobile 3D video
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Immersive future media technologies: from 3D video to sensory experiences
Proceedings of the international conference on Multimedia
QoS and resource management in distributed interactive multimedia environments
Multimedia Tools and Applications
A probabilistic context-aware approach for quality of experience measurement in pervasive systems
Proceedings of the 2011 ACM Symposium on Applied Computing
Inferring the QoE of HTTP video streaming from user-viewing activities
Proceedings of the first ACM SIGCOMM workshop on Measurements up the stack
Dynamic bayesian networks for sequential quality of experience modelling and measurement
NEW2AN'11/ruSMART'11 Proceedings of the 11th international conference and 4th international conference on Smart spaces and next generation wired/wireless networking
Measuring involvement with audio/video content
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Assessing the quality of sensory experience for multimedia presentations
Image Communication
Video stream quality impacts viewer behavior: inferring causality using quasi-experimental designs
Proceedings of the 2012 ACM conference on Internet measurement conference
An end-to-end tool chain for Sensory Experience based on MPEG-V
Image Communication
Augmented sport: exploring collective user experience
Proceedings of the Virtual Reality International Conference: Laval Virtual
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Prioritized evolutionary optimization in open session management for 3D tele-immersion
Proceedings of the 4th ACM Multimedia Systems Conference
A QoE testbed for socially-aware video-mediated group communication
Proceedings of the 2nd international workshop on Socially-aware multimedia
DataTraffic Monitoring and Analysis
Multimedia Tools and Applications
Video stream quality impacts viewer behavior: inferring causality using quasi-experimental designs
IEEE/ACM Transactions on Networking (TON)
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The past decades have witnessed a rapid growth of Distributed Interactive Multimedia Environments (DIMEs). Despite their intensity of user-involved interaction, the existing evaluation frameworks remain very much system-centric. As a step toward the human-centric paradigm, we present a conceptual framework of Quality of Experience (QoE) in DIMEs, to model, measure, and understand user experience and its relationship with the traditional Quality of Service (QoS) metrics. A multi-displinary approach is taken to build up the framework based on the theoretical results from various fields including psychology, cognitive sciences, sociology, and information technology. We introduce a mapping methodology to quantify the correlations between QoS and QoE, and describe our controlled and uncontrolled studies as illustrating examples. The results present the first deep study to model the multi-facet QoE construct, map the QoS-QoE relationship, and capture the human-centric quality modalities in the context of DIMEs.