Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sweet spot: how people trade off size and definition on mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Fine-grained scalable streaming from coarse-grained videos
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Pick your layers wisely - a quality assessment of H.264 scalable video coding for mobile devices
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
Presentation of geo-referenced videos with google earth
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
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There is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced-quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users' perception of degraded quality. We evaluated the influence of distance and angle of the placement.