The Harvest information discovery and access system
Computer Networks and ISDN Systems
IRLbot: scaling to 6 billion pages and beyond
Proceedings of the 17th international conference on World Wide Web
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Supporting data collection in virtual worlds
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Social network analysis of virtual worlds
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Supporting distributed search in virtual worlds
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
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We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world to discover regions, parcels of land within regions, user-created objects, and other users. The agents also interact with objects through movement or ‘touch’ to trigger scripts that present dynamic content in the form of note cards, chat text, landmark links, and web URLs. The experiments we performed are the first which focus on the content of a large virtual world. Our results show that virtual worlds can be effectively crawled using autonomous agent crawlers that emulate normal user behavior. Additionally, we find that the collection of interactive content enhances our ability to identify dynamic, immersive environments within the world.