Accounting for patterns of collective behavior in crowd locomotor dynamics for realistic simulations
Transactions on Edutainment VII
Within-crowd immersive evaluation of collision avoidance behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Technical Section: A GPU-assisted hybrid model for real-time crowd simulations
Computers and Graphics
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The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds in a Virtual Environment. We try to classify these problems and study how they have been addressed until now by the research community and our Lab in particular. We then discuss for each problem what are the future challenges and how to address them.