Consistency management for interactive peer-to-peer-based systems
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Peer-assisted online games with social reciprocity
Proceedings of the Nineteenth International Workshop on Quality of Service
SPEX: scalable spatial publish/subscribe for distributed virtual worlds without borders
Proceedings of the 5th ACM Multimedia Systems Conference
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