A multicast transport protocol
SIGCOMM '88 Symposium proceedings on Communications architectures and protocols
Log-based receiver-reliable multicast for distributed interactive simulation
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
A reliable multicast framework for light-weight sessions and application level framing
IEEE/ACM Transactions on Networking (TON)
Scalable feedback for large groups
IEEE/ACM Transactions on Networking (TON)
A survey of autonomic communications
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
A performance analysis method for autonomic computing systems
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
A distributed routing protocol for providing QoS in Wireless Mesh Networks operating above 10 GHz
Wireless Communications & Mobile Computing
IEEE Transactions on Wireless Communications
Optimal deterministic timeouts for reliable scalable multicast
INFOCOM'96 Proceedings of the Fifteenth annual joint conference of the IEEE computer and communications societies conference on The conference on computer communications - Volume 3
Multicast transport protocols: a survey and taxonomy
IEEE Communications Magazine
Reliable multicast transport protocol (RMTP)
IEEE Journal on Selected Areas in Communications
An overview of reliable multicast transport protocol II
IEEE Network: The Magazine of Global Internetworking
TCP throughput adaptation in WiMax networks using replicator dynamics
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on game theory
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A major challenge in wireless terrestrial networks is to provide large-scale reliable multicast and broadcast services. The main problem limiting the scalability of such networks is feedback implosion, a problem arising when a large number of users transmit their feedback messages through the network, occupying a significant portion of system resources. Inspired by social psychology, specifically from the bystander effect phenomenon, an autonomic framework for large-scale reliable multicast services is presented. The self-configuring and self-optimizing procedures of the proposed autonomic scheme are modeled using game theory. Through appropriate modeling and simulations of the proposed scheme carried out to evaluate its performance, it is found that the new approach suppresses feedback messages very effectively, while at the same time, it does not degrade the timely data transfer.