Cognitive evaluation of video games: players' perceptions

  • Authors:
  • Jayne Gackenbach;Matt Rosie

  • Affiliations:
  • Grant MacEwan College, Edmonton, Alberta;Grant MacEwan College, Edmonton, Alberta

  • Venue:
  • Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
  • Year:
  • 2009

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Abstract

Video games were evaluated by players very familiar with them, along five cognitive dimensions drawn from the PASS model. These 233 gamers evaluated up to three games each which were then placed into genres defined by GameSpot.com and compared in terms of their perceived cognitive components. Game genre, for which there was sufficient number of evaluations, differed along each cognitive dimension.