Enhancing realistic hands-on network training in a virtual environment

  • Authors:
  • Michael G. Wabiszewski, Jr.;Todd R. Andel;Barry E. Mullins;Ryan W. Thomas

  • Affiliations:
  • Air Force Institute of Technology;Air Force Institute of Technology;Air Force Institute of Technology;Air Force Institute of Technology

  • Venue:
  • SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
  • Year:
  • 2009

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Abstract

Ensuring cyber related personnel are properly trained is vital to maintaining and defending our country's network and computer infrastructure. The Air Force provides formal technical training schools, on-line computer based training, and training exercises to achieve this goal. However, local on-the-job training conducted by field supervisors needs to be focused towards hands-on system training to keep the trainee's skills current. Unfortunately, continual training can be difficult to accomplish since system down-time is not an option to provide training, due to high demand supporting real-world missions. This paper looks at the software training tools available in the realm of virtual machines, their strengths and weaknesses, and demonstrates application in training the next generation of cyber warriors.