Handling Multimedia Objects in Peer-to-Peer Networks
CCGRID '02 Proceedings of the 2nd IEEE/ACM International Symposium on Cluster Computing and the Grid
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
Peer-to-peer multimedia applications
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
A peer-to-peer architecture for efficient live scalable media streaming on internet
Proceedings of the 15th international conference on Multimedia
Exploring large-scale peer-to-peer live streaming topologies
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Peer-to-peer delivery system for short video sharing
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
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P2P networks are scalable in serving multimedia files over Internet which is in contrast to the centralized client-server system in which the server provides all the resources to the clients. In this research, we have designed and implemented a Peer-to-Peer network simulator to efficiently serve multimedia on the Internet considering that P2P streaming applications scale very superior even in large crowd scenarios. Simulated data was used to conduct experiment from current popular multimedia serving websites such as YouTube. We have then simulated user traffic by using the P2P system to compare the performance result with the traditional Client-Server system.