From competitive to social two-player videogames

  • Authors:
  • Jesús Ibáñez-Martínez;Carlos Delgado-Mata

  • Affiliations:
  • Universitat Pompeu Fabra, Barcelona, Spain;Universidad Panamericana, Aguascalientes, Mexico

  • Venue:
  • Proceedings of the 2nd Workshop on Child, Computer and Interaction
  • Year:
  • 2009

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Abstract

In this paper we present a strategy to design social videogames (from classic competitive ones) which allow parents to play with their children and have fun in spite of their different levels. A first tennis videogame (based on the classic Pong) which implements this strategy has already been developed. In the paper we first motivate this work and briefly survey related work. Then we describe the general strategy and its application to the case of the tennis videogame.