The structure-mapping engine: algorithm and examples
Artificial Intelligence
A theory of consolidation for reasoning about devices
International Journal of Man-Machine Studies
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Structural Similarity and Adaptation
EWCBR '96 Proceedings of the Third European Workshop on Advances in Case-Based Reasoning
FBRL: a function and behavior representation language
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
A review of function modeling: Approaches and applications
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Case-Based Reasoning in Transfer Learning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Nature of creative analogies in biologically inspired innovative design
Proceedings of the seventh ACM conference on Creativity and cognition
The process model to aid innovation of products conceptual design
Expert Systems with Applications: An International Journal
Evaluation of the functional basis using an information theoretic approach
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A content account of creative analogies in biologically inspired design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A computational framework for authoring and searching product design specifications
Advanced Engineering Informatics
An information-processing account of creative analogies in biologically inspired design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Bio-inspiration: learning creative design principia
EG-ICE'06 Proceedings of the 13th international conference on Intelligent Computing in Engineering and Architecture
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Design patterns specify generic relations among abstract design elements. We hypothesize that design patterns are productive units of analogical transfer in design. We describe a normative theory of analogy-based design called model-based analogy (or MBA) that transfers design patterns from source cases to target problems. In particular, for the domain of physical devices, we identify a class of design patterns, called generic teleological mechanisms (or GTMs), that specify generic functional relations in, and abstract causal structure of, a class of devices. While GTMs provide a partial content account of analogical transfer, MBA provides a process account of acquisition, access, and use of GTMs. In particular, MBA shows how structure-behavior-function (SBF) models of specific designs enable the acquisition of GTMs, which are represented as behavior-function (BF) models, and how goals of adapting familiar designs to meet new design requirements result in the access, transfer, and use of previously learned GTMs. We describe how the IDeAL system instantiates and evaluates the MBA theory.